独创性声明
本人声明所呈交的论文是本人在导师指导下进行的研究工作及取得的研究成果。据我所知,除了文中特别加以标注和致谢的地方外,论文中不包含其他人已经发表或撰写过的研究成果,也不包含为获得或其他教育机构使用过的材料。与我一同工作的同学、导师对本研究所做的任何贡献均已在论文中作了明确的说明并表示谢意。
论文作者签名:签字日期:年月日
摘要
在21世纪的今天,三维动画作为新兴的艺术文化产业,它所带来的经济效应与影响力日趋增强,三维动画作为一个新兴产业,在我国的发展受到极大的关注。但由于专业人才的缺乏,人才培养不够系统,没有创新性剧本,给三维动画在我国的发展产生了极大的阻碍。所以作为三维动画从事制作人员,要勇于创新学习,要有坚定的信念,同时国家也也要提高相应的扶持,给我国的三维动画带来更多的发展条件。
目前世面似的三维制作软件,Autodesk公司的3ds max和Maya是目前国内比较主流的制作软件。对于影视动画而言Maya的建模功能更加凸显出优势。模型是一个三维动画的的肉体,也是三维动画中的重要环节,没有一个好的三维模型,是不会有也不能有一个好的作品,模型决定了后面环节的制作效果。本文主
要介绍讨论模型的制作方式以及方法,做模型时应注意的问题。三维建模是一个动画项目的核心部分,只有前期模型的结构布线走线合理,后面的工作才能变得轻松顺利。接下来我将用我自己制作的一些模型来给大家探讨三维建模技术在动画中的问题与区别。
关键词:建模方法;建模技巧;模型问题
Abstract
In the 21st century, three-dimensional animation as a new arts and cultural industry, it brings economic effects and influence the increasingly enhanced, three-dimensional animation as a new industry in the country's development has been of great concern. However, due to the lack of professionals, personnel training is not systematic, not creative play, to three-dimensional animation in our country's development had greatly hindered. So in a three-dimensional animation production staff, to be creative and learn, have a firm belief that while countries should also improve appropriate support, to our three-dimensional animation to bring more development conditions.
Currently world-like three-dimensional production software, Autodesk's 3ds max and Maya is currently more mainstream software. Maya for film and television animation in terms of modeling capabilities highlights the advantages. Model is a three-dimensional animation of the body, is also an important par
t of the three-dimensional animation, not a good three-dimensional model, is not there it can not have a good work, the model determines the effect of making back links. Production methods and the methods discussed in this paper describes the model, making the model should pay attention to the issue. Three-dimensional modeling is a core part of an animation project, the only structured cabling traces the early model of rational behind the work to be smooth and easy. Next, I will use some of the models I have produced for everyone to explore the three-dimensional modeling of technical problems and differences in the animation.
Key words : Modeling; modeling techniques; model problems
目录
中文摘要 (Ⅰ)
英文摘要 (Ⅱ)
目录 (Ⅲ)
汽车影视引言...................................................................................................IV 1 绪论 (1)
1.1 建模技术的简介与背景 (1)
1.1 三维建模的论述与建模方式 (1)
2 三维模型的制作技巧与注意事项 (2)
2.1 角模型的制作 (2)
2.2 场景模型的制作 (6)
2.3 道具模型的制作 (9)
3 模型在动画制作中的总结 (11)
结语 (12)
参考文献 (13)
致谢 (14)
引言
三维建模是每个三维项目首先要解决的问题,为项目需求而高效精确的地达到预期目的,因此研究各种
建模方法的建模技巧对于整个项目尤为重要,当下的建模方式主要有多边形建模、NURBS建模、细分建模雕刻建模。主流的是多边形建模,本文将以多边形建模结合实例,对三维动画建模进行深层次的讲解论述。
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